Tosla
Tosla
Tosla
Tosla is a new-generation e-money application. A platform where you can send money to your friends, benefit from campaigns, buy digital codes, and load balance to your Istanbul and Starbucks cards. Before starting as an interface designer in the Tosla team, the application's experience and interface designs remained as they were when they were first made. Even though I was a part of the design team, there were basic usability problems such as navigation, information architecture, design system, and interaction.
We set out to first transform the Tosla application. The name of this transformation is "Tosla 2.0". In this context, after correcting the information architecture by performing tests, we designed a navigation bar as our first project. We continued with projects such as moving the Tosla card to the home page and moving the basic functions of the card to the drawer structures.
While working on experience and interface development, I, as an interface designer, gave great importance to introspections. Since Tosla's target audience is young people between the ages of 16-24, I designed animations that summarize the subject and the characters we named Avatar on the warning and guidance screens, by its corporate identity.
As a designer who does all the interface work for Tosla, I hope you enjoy the results of this long journey, which I have tried to briefly summarize.
Tosla is a new-generation e-money application. A platform where you can send money to your friends, benefit from campaigns, buy digital codes, and load balance to your Istanbul and Starbucks cards. Before starting as an interface designer in the Tosla team, the application's experience and interface designs remained as they were when they were first made. Even though I was a part of the design team, there were basic usability problems such as navigation, information architecture, design system, and interaction.
We set out to first transform the Tosla application. The name of this transformation is "Tosla 2.0". In this context, after correcting the information architecture by performing tests, we designed a navigation bar as our first project. We continued with projects such as moving the Tosla card to the home page and moving the basic functions of the card to the drawer structures.
While working on experience and interface development, I, as an interface designer, gave great importance to introspections. Since Tosla's target audience is young people between the ages of 16-24, I designed animations that summarize the subject and the characters we named Avatar on the warning and guidance screens, by its corporate identity.
As a designer who does all the interface work for Tosla, I hope you enjoy the results of this long journey, which I have tried to briefly summarize.
Tosla is a new-generation e-money application. A platform where you can send money to your friends, benefit from campaigns, buy digital codes, and load balance to your Istanbul and Starbucks cards. Before starting as an interface designer in the Tosla team, the application's experience and interface designs remained as they were when they were first made. Even though I was a part of the design team, there were basic usability problems such as navigation, information architecture, design system, and interaction.
We set out to first transform the Tosla application. The name of this transformation is "Tosla 2.0". In this context, after correcting the information architecture by performing tests, we designed a navigation bar as our first project. We continued with projects such as moving the Tosla card to the home page and moving the basic functions of the card to the drawer structures.
While working on experience and interface development, I, as an interface designer, gave great importance to introspections. Since Tosla's target audience is young people between the ages of 16-24, I designed animations that summarize the subject and the characters we named Avatar on the warning and guidance screens, by its corporate identity.
As a designer who does all the interface work for Tosla, I hope you enjoy the results of this long journey, which I have tried to briefly summarize.
Client
Tosla
Team
UX Designer - Kemal Göztepe
UI Designer - Yağız Can Özen
Year
2022
Type
App
Client
Tosla
Team
UX Designer - Kemal Göztepe
UI Designer - Yağız Can Özen
Year
2022
Type
App
Client
Tosla
Team
UX Designer - Kemal Göztepe
UI Designer - Yağız Can Özen
Year
2022
Type
App







